![papers please game boring papers please game boring](https://pbs.twimg.com/media/CpBjzxiXgAAA-5F.jpg)
Seems simple enough, right? As the game progresses, it becomes necessary to become increasingly discerning as border security adopts stringent measures for admission into your fair motherland. Your job, at first, is fairly straightforward only admit into Arstotzka those who meet the requirements outlined by your handy MOA guidebook. Headlines also provide you with hints towards your objective for that day. The story telling elements of the game are very minimal, most of what you could consider the game’s “plot” is revealed to you at the beginning of each day through newspaper headlines. Your family is also to be relocated to a “Class-8 dwelling”, which I can only assume is a euphemism for a ghetto. You, the player, are the lucky winner of the Arstotzkan October labor lottery and to begin working for the Ministry of Admission (MOA) as an immigration inspector at the newly opened border checkpoint. A large chunk of the game takes place inside an immigration checkpoint in Grestin, a fictional border town split into East and West by the recent conflict between the neighboring communist states of Kolechia and Arstotzka.
![papers please game boring papers please game boring](https://gamefabrique.com/storage/screenshots/pc/papers-please-11.png)
Papers, Please is set in what appears to be a dramatization of the former Eastern bloc. I recently found myself addicted to an independently developed video game called Papers, Please.